

Then I make a backup of my PSD, which is essential in case you accidentally flatten your layers or lose your layer mask in some other way, so you don’t have to remake it. I save this as a PSD usually named something like Skysims128_OmbrePSD. On this particular hair I had to flip one segment’s gradient because the mapping was reversed.

For the blonde you would just not touch it at all.ġ2. To do this, you would select the section and click backspace/delete to make it fully brown. (Such as bangs, small face-framing hairs that would be brown rather than ombre as they’re too short). Sometimes parts of the hair texture are only mapped to the top or bottom or the hair so you might want them to be fully blonde or fully brown depending on where they are.

Some segments need solid colors however based on the mapping of the hair.ġ1. And here’s what the layer mask should look like. Repeat steps 7-9 for every remaining segment of the texture that needs the ombre. Personally, I hardly ever get it right on the first try.ġ0. If not, ctrl+z to undo then try different gradient lengths or placements.

If the color looks good, then you can leave it. Here I usually put the crosshair in the middle of a highlight and then hold shift to keep it straight, hold the left mouse button, and move my mouse downwards until I reach the second highlight, then release the left mouse button.ĩ. With most hairs I have to line the ombres up with each individual segment or it won’t look right.Ĩ. Make sure the layer mask is still selected.ħ. A black-white gradient reversed (you could just do a white-black gradient but I’m lazy).Ħ. It should now look something like this.ĥ. Select Layer 2 then go up and click Layer->Layer Mask->Hide All.ģ. Open the two colors you are going to use within one document.Ģ. Required: Photoshop, Bodyshop, finished hair retexture/recolor.ġ. This tutorial assumes you’re already familiar with retexturing and recoloring hair. An anon requested this tutorial and since I couldn’t find the tutorial I used to learn to make ombres, I went ahead and made this.
